This test port was a short project to demonstrate our porting capabilities. The Quake engine had recently been open sourced and was very straightforward to work with. The fully functional port was completed in a week and a half with much of the work involving conversion of OpenGL code to Direct3D.

At the time the Quake franchise was probably the hottest gaming news item in the game industry. When word broke of our port we were inundated with press inquiries. For a while there were discussions on releasing it free on a Dreamcast cover disk and ultimately Sega made the modified engine source available to Dreamcast developers.